glubclub.dev

Glub Club surfaced from the waters of a Screen Queensland Residency Game Jam, with the fishiest smelling Gameboy Color game to be made in the past 20 years. Taking first place in the jam with their hit Dead Fish, Glub Club is currently working on other nautical themed projects inspired by Commodore 64 games and consists of; Zac Dickinson, Joy Ferrentino, Kaelin Stemmler, and Eden Takenaka.

Dead Fish is a game about an ambitious and stubborn bass that wants to travel to space.
As part of an internal game-jam, the mighty and slippery Zac, Kaelin and Joy banded together and came up with this idea to fit the 3 themes,
"Don't go outside," "Ticket to Paradise," and "13."

Video

For unknown reasons, the team decided to add another limitation to the already restrictive 4-day challenge; making the whole thing run on gameboy color.

who are we?

We already told you. we're Glub Club.

Yeah, you get it.

Ok, fine.

We're Glub Club!

Three fish people who love talking about making games, but also sometimes making games. Our many published titles one finished game has a focus on head-scratching puzzles, faithfully retro limitations, and esoteric humour.We're all very proud of it and want to make more fun stuff like it. Thankfully, we're quite skilled absolutely cracked, so you can trust us to actually follow through.

This is Zac. He wrangles and fights Unity to the death to save the kingdom of 'I don't want to go back to software development.' With his fifty degrees in space science and bachelor of lying, we're confident he'll take us to victory (and space).

Beginning his game dev journey with Game Maker back in 2007, Zac has since had a career through both software and serious games development. After graduating from SAE with a bachelor's degree in Games Development majoring in Game Design, Zac moved on to a career in software development using the Unity engine for solving quirky GIS problems. He has spent the last 8 years bouncing between GIS and serious games VR development, until recently abandoning outdated ideas of 'employment' to chase the starving-artist-indie-game-dev dream.

This is Joy,
better known online as MythicalWater. They specialise in 2D animation and illustration, and are also responsible for the amazing dialogue you button-mashed to skip through.

Joy has made animations on YouTube since 2019, often producing, writing, animating, and voice acting for comedic short videos. Most notably, they were the one who made Terraria is cool - A Terraria Animation, and are spending the rest of their career trying to escape that label. They took on production management and lead animation roles for Griffith University grad slate films Wizard Joust! (2025) and Catch It! (2025) respectively. They are across several anticipated indie games projects, including The Isle of Lost Bees by Triple Bee Games and Super Pain Toad Carnage by Cosmic Black.

This is Kaelin, who's definitely not two virtualboys in a trenchcoat. With a guitar in hand and a jar of corn relish in the other (long story), he writes a lot of chiptune music, often with authentically clunky and outdated software and hardware.

Kaelin has been making cool music for video games since 2021 and has been making not-so-cool music for even longer. He has worked on numerous Homebrew games across platforms such as the Game Boy, Game Boy Advance and has composed for the Nintendo 64 game Junk Runner 64 (2026). When he's not making fish floppin' beats, he repairs CRT TVs and old computers.

This is Eden, talented illustrator, skilled character designer, and terrible fish juggler. She didn't work on the original Dead Fish but we assure you she is a fan of both dead things and fish. Although she was unable to assist in the great fish juggling of 2026, she assists in making games look good and work correctly when Joy and Zac are busy juggling fish.

Eden is a Games Artist and concept designer from Queensland, Australia, who is passionate about art, cartoons and all things creative. She studied Games and Interactive Environments majoring in Animation at QUT, also completing two minor studies in Character Animation & Design and Visual Storytelling for Animation. Eden loves learning and is always looking for opportunities to collaborate on projects alongside wonderful and interesting people.

You can reach us at [email protected],
if you have really long arms.

project: wet_desert


for nautical and/or rootin-tootin eyes only.


shhh.....

Don't tell anyone, but Glub Club's second game is currently in development. Unless you know someone who might find it interesting and would like to also be in on the secret. otherwise shhh...

project: wet_desert

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And if you want to reach out for collaboration-related reasons, hit up [email protected]